Camera Tracking: 3D + Real Video Compositing

Here you have a little compilation of videotutorials that will help you the basics of taking your real footage, track the camera motion and integrate 3D objects on it :D You'll learn how to generate an image sequence from your video inside Blender, you'll track the camera motion in your footage, and finally, you'll make the compositing to add your 3D objects on top of the real video. Cool!

Read More

How to Create an Alien Ship

Recently, a technique for using displacement & UVs to "sculpt" surfaces and generate highly detailed models was shared on the blenderartists forums. I couldn't resist to give it a try and create a tutorial using it for something cool. And here it is! An Alien Spaceship! Modelling, baking and using displacements, adding materials, lights... and some lovely compositing. Go ahead and create your own spaceship! :D

Read More

Creating a cup of coffee

This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles. On this video you'll learn some modeling tricks, and how to create simple, and not so simple node materials in the Cycles render engine. Enjoy!

Read More

Tileable Textures

When you need to cover huge surfaces with a texture, instead of using a really big and heavy texture, we'll use a small tileable texture, being able to repeat it over and over again across the surface, giving the impression of a big and high resolution texture. In this tutorial, we'll see some different ways of using tileable textures in Blender.

Read More

Skin Modifier

Sometimes you want to sculpt something, and you need a base mesh. This task can be tedious and slow, but now, thanks to the skin modifier, generating your own base meshes for sculpt is easier than ever!
By creating a simple structure just extruding vertices, the modifier will create the base mesh for you. In this tutorial we'll take a deep look at the possibilities of this new modifier, and what its options are.

Read More

Animation Basics

A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!

Read More

Bmesh Introduction

Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :)

Read More

Cycles Introduction

Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...

Read More

Cameras & Navigation

From user preferences parameters to hotkeys, a lot of things have impact in how we navigate through the 3D Scene. Blender puts at our disposal great tools for navigation and camera positioning. This tutorial will guide you and explain how all that works, and how to control it. Hope you like it!

Read More

Normal Maps Baking

Normal Maps store information about light direction, allowing our simple model to look as detailed as if it had millions of polygons. In this tutorial we'll explain how this maps work, how they are projected, and how to bake them and see them on the 3DView. Then we'll take a look at how we can bake more types of textures, as an example we'll bake the Ambient Oclussion from a high resolution mesh. This technique is very useful for videogames, in which our polycounts are limited, and this way we can display much more detail than real polygons!

Read More

How to use Quick Projection

Sometimes is difficult to paint textures in blender, as well as in photoshop/gimp, without a 3d reference. This times are when this tool comes very handy! Quick Projection allows you take a screenshot, open it in you image editor software, paint over it, and project it back into blender! This feature makes the process easier and it's pretty automated (that's why it's called quick hehe). 

Read More

BSurfaces Review

Blender can use addons for expanding it's features. This is one of the most useful ones that I've tried so far. It provides us several modeling tools that makes a lot easier to create quick models, and it increases a lot the speed in the retopo process. It creates surfaces based on grease pencil strokes, but not exclusively, we can also take advantage of bezier curves. Take a look!

Read More

Texture Painting in Blender

Everyone knows that Blender can be used for modeling and animating in 3D. But it can actually do much more things. One of them is painting textures right over your 3D models, and you'll learn how to do it in this tutorial. Of course you can paint textures into Blender, but even if you prefer to do it using 2D painting softwares, this feature can be an invaluable help. You can place details on your 3d model, and use that painting as a reference... or even for correcting seams on your final textures. What you use it for is up to you! :D

Read More

How to use Grease Pencil

Grease Pencil can be very useful for making annotations and references, sketching them right onto the 3DView. If you don't know it yet... you'll discover a great tool with some interesting posibilities, like 2d animation over the view point, for using it as a reference and start moving your character!

Read More

Basic Sculpting in Blender

Sculpting is a very great tool for organic modelling. You can use for creating extradetailed models, or just for simple things like defining shapes. In this tutorial we'll know that tools, how to basically use them, and at the end of the video you'll have a little time-lapse of me sculpting a quick character's face, so you'll be able to see the workflow for sculpting in Blender.

Read More