Animation Basics

A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!

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Cycles Introduction

Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...

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