Do you like spiders? On this little course we'll go through the process of creation of a spider web.
In part one, we're going to model the web using bèzier curves. It's a pretty manual process, so take breath and prepare for it!
In the second part, the spider web will be converted to a mesh, add cloth simulation to it, water drips using particles... for the cloth simulation, a deform modifier will be needed, as the mesh itself is too heavy to deform by itself: we'll simulate a lowpoly mesh, and that mesh will deform the complex spider web mesh.
Finally, in third part, we'll add materials, lighting, and make the final render.
I hope you enjoyed it!