How to create a Snow Man

Winter has come, and instead of bracing ourselves, we're going to have some fun! Because we'll use Blender, no need to step in the cold outdoors! :P In this tutorial, I'll show you how to model and render this snowman scene, including lots of modeling tricks and techniques, using displacements, using particles to simulate the snow... lots of stuff! Enjoy!

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How to Rig a leg

This is the second rigging tutorial from blendtuts, and we'll keep learning the basics! It's time to study Inverse Kinematics and learn how to set them up in order to rig a leg and a foot. We'll create a cool rig to control our character's legs, and then skin the mesh so the skeleton deforms the leg! Interesting stuff :D

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Editing Videos with Blender

Blender can, in fact, be used to edit videos. While it's pretty simple, it can serve for a lot of editing purposes, so it's good to know what it provides. In this tutorial, we'll explore the VSE (Video Sequence Editor) and learn how it works: adding video and images to it, creating transitions, adding effects, color corrections, adjustment layers, watermarks, transforms, trimming, cutting... I hope it helps!

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Intro to Rigging in Blender

This video is an introduction to rigging in Blender, as the title states :P In the tutorial, we'll take a look at armatures, bones, constraints, parenting, custom shapes... everything we need to create a basic rig for the eyes of a simple character, so he can look at where we want! I'll also share a lot of tips and tricks with you during the process. I hope you like it!

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How to distort images

Recently, we released the Luke's Escape short film trailer, and as you may know, one of my tasks in this great project is to create a series of tutorials based on it :) Some of you asked about how to achieve an effect that shows up at the end of the trailer: the distortion effect used on the Luke's Escape title. In this tutorial we'll check on it and use armatures to distort an image, as well as some compositing tricks to create fades and add shininess to the title.

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How to use Freestyle NPR Rendering

Freestyle Rendering came to the Blender official builds in the latest version: 2.67. It allows to detect and show edges in the render, creating effects like cell-shading, cartoon rendering, artistic effects... and a lot of things more, like the one we'll do in this tutorial: Take a 3D model and make it look as if it was a Blueprint image :) We can set some edges to be shown normally, and the ones that are in the back to be shown as dashed lines... sketchy strokes... lots of interesting options to explore! :D

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After Earth's Organic Map

Doesn't matter if you liked the movie or not... After Earth had some nice visual effects in it :) In this tutorial I show you how to create an effect very similar to the one in the movie: an organic metal map. We'll create some simple mountains, we'll see how to use shrinkwrapp modifier, and finally, through the use of Dupliverts, we'll end up with a pretty cool effect. Enjoy!

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Chroma Keying & Lightwrapp

Chroma Keying is a very extended technique in video creation (specially cinema and TV series) to help replacing backgrounds without having to manually mask those parts in the real footage. Basically, you have a surface of a color, and then in postproduction, you get rid of that color in the video. In this tutorial you'll learn how to replace a green screen by a photo, video, painting or whatever your want, while keeping the actor over that background :)

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Anamorphic Images

Anamorphic Images... you've probably never heard of those, but for sure you've seen some of them in the past. They're images that fit the real world perspective, but as they are projected into a planar surface, they only look right if you see them from the right point of view. In this tutorial we'll see how you can use blender to distort an image that you can print and use it in this interesting manner :)

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Modeling nuts and bolts

Let's go nuts and model some nuts & bolts! Let's dig into modeling and show some cool techniques and little tricks. There is an addon (Bolt Factory) to quickly create nuts and bolts, but it's not always the best way to go: it generates really high poly models, and also they're not ready to be subdivided, so they usually are not suitable for close-ups.

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The magic mineral

In this week's tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!

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