In this weekly tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!
Now you can have a looot of visit cards... no need to print them for real!! Just watch this tutorial and you'll learn how to create a very full handfull of cards, with some little complex materials, and use the new Rigid Bodies simulation to make them all fall to the floor!
Here you have a little compilation of videotutorials that will help you the basics of taking your real footage, track the camera motion and integrate 3D objects on it :D It's all about 3 tutorials: 1. Generating an image sequence from your video using Blender. 2. Tracking the camera motion in your footage. 3. Compositing and integration of 3D elements into the real video.
I hope you like it!
This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles. On this video you'll learn some modeling tricks, and how to create simple, and not so simple node materials in the Cycles render engine. Enjoy!
Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...