tutorial

UVs & Textures Part 3

On the previous parts of this tutorial, you've learnt how to unwrap objects in order to apply textures to them. This one will get you through the methods for applying textures to the materials, so you can actually see that textures working on the final render. Also, I'll explain how to use the textures channels of the materials, to make them affect specific properties of the material (Alpha, Emission, Color...).

Animation Basics

A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!

Bmesh Introduction

Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :)

Cycles Introduction

Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...

How to use Quick Projection

Sometimes is difficult to paint textures in blender, as well as in photoshop/gimp, without a 3d reference. This times are when this tool comes very handy! Quick Projection allows you take a screenshot, open it in you image editor software, paint over it, and project it back into blender! This feature makes the process easier and it's pretty automated (that's why it's called quick hehe). 

BSurfaces Review!

Blender can use addons for expanding it's features. This is one of the most useful ones that I've tried so far. It provides us several modeling tools that makes a lot easier to create quick models, and it increases a lot the speed in the retopo process.

It creates surfaces based on grease pencil strokes, but not exclusively, we can also take advantage of bezier curves. Take a look!

Texture Painting in Blender!

Everyone knows that Blender can be used for modeling and animating in 3D. But it can actually do much more things. One of them is painting textures right over your 3D models, and you'll learn how to do it in this tutorial. Of course you can paint textures into Blender, but even if you prefer to do it using 2D painting softwares, this feature can be an invaluable help. You can place details on your 3d model, and use that painting as a reference... or even for correcting seams on your final textures. What you use it for is up to you! :D

Hologram Project - Update!

I'm happy to announce that the Hologram Project is nearly completed :D Read this post to see the current state of it, and know what is coming!! I expect to release it before the end of this month, so preorder reduced price will end soon!

Remaking topology (Retopo)

When we sculpt an object, is easier to increase the mesh resolution, and only care about shapes. That's why retopo exists, it's a technique that allows us to take that sculpted object, and "recreate" it with the desired topology, once we already have the shapes. On this tutorial, we'll see how to do it.

Creating a Spider Web (Complete)

On this complete project tutorial series, we'll follow all the steps for creating a spider web from scratch. We're going to do it using curves, simulating cloth on a simple object that will deform our spider web, and then adding water drips using particles. Finally, a few cool materials and a little bit of compositing for simulating a depth of field effect. Enjoy!!

Pages

Subscribe to RSS - tutorial