Recently, a technique for using displacement & UVs to "sculpt" surfaces and generate highly detailed models was shared on the blenderartists forums. I couldn't resist to give it a try and create a tutorial using it for something cool. And here it is! An Alien Spaceship! Modelling, baking and using displacements, adding materials, lights... and some lovely compositing. Go ahead and create your own spaceship! :D
Hello! Since I published the sculpting tutorial, I got several emails from people asking on how to use something similar to the matcaps on Zbrush. It's actually a very simple technique, and easy to achieve. So even I'm working on the Spider Webs tutorial, I decided to record a quick tutorial about how to do it :)
Sculpting is a very great tool for organic modelling. You can use for creating extradetailed models, or just for simple things like defining shapes. In this tutorial we'll know that tools, how to basically use them, and at the end of the video you'll have a little time-lapse of me sculpting a quick character's face, so you'll be able to see the workflow for sculpting in Blender.