On the previous parts of this tutorial, you've learnt how to unwrap objects in order to apply textures to them. This one will get you through the methods for applying textures to the materials, so you can actually see that textures working on the final render. Also, I'll explain how to use the textures channels of the materials, to make them affect specific properties of the material (Alpha, Emission, Color...).
I love to see timelapses, but in 3d... I thought that recording a timelapse with smooth and "normal" camera movements should be possible, instead of seeing that lightspeed orbiting and panning around camera, that sometimes can result "a bit" crazy! So from time to time I tried out things, and I was thinking about how to achieve that result, and a couple of weeks ago, I saw the light and discovered a way of doing it! :) I like to call this "Cinematic Timelapse"
Did you know that Blender has a modifier to simulate oceans? Then you're in the right place. Check this tutorial to learn how to harness the power of the seas! :D In this first part we'll see how to create the simulation itself, so call Poseidon and let's get started!!
This concludes the "nuts and bolts" series. In the previous part, we created the nut's model. Here we'll reuse some parts from the nut to create the bolt, pose everything to make it look cool, add materials and lighting... and pass through some compositing before the final render!!
Let's go nuts and model some nuts & bolts :P This is a two parts tutorial. This first part will go through the process of modeling a nut in Blender, showing some techniques, tips and tricks about modeling. Also leave some parts of the nut as a base for the bolt we'll model in the next part.
In this weekly tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!
Now you can have a looot of visit cards... no need to print them for real!! Just watch this tutorial and you'll learn how to create a very full handfull of cards, with some little complex materials, and use the new Rigid Bodies simulation to make them all fall to the floor!
You may want to take a real video, and then add 3D stuff to it. But if you move the camera, the 3D objects won't fit the real footage, so then... what do you do? The answer is: Camera Tracking. By following points in the real video, Blender will "understand" the perspective, analyse it frame to frame and then recreate the movement of the real camera in 3D!! Once you have the camera motion in Blender... adding 3D objects to your scene will be really easy, and most importantly: they'll fit the real footage!!
A lot of times, you may want to convert a video to an image sequence or you just rendered your masterpiece in an image sequence and want to create a movie file from that. A lot of times, we use other softwares to do this task, but did you know it can be handled with Blender? Even if you want to preview an animation of your image sequence, you can quickly and easily do it without having to load any other software, check it out!
A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!
Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :)
Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...
Sometimes is difficult to paint textures in blender, as well as in photoshop/gimp, without a 3d reference. This times are when this tool comes very handy! Quick Projection allows you take a screenshot, open it in you image editor software, paint over it, and project it back into blender! This feature makes the process easier and it's pretty automated (that's why it's called quick hehe).
Blender can use addons for expanding it's features. This is one of the most useful ones that I've tried so far. It provides us several modeling tools that makes a lot easier to create quick models, and it increases a lot the speed in the retopo process.
It creates surfaces based on grease pencil strokes, but not exclusively, we can also take advantage of bezier curves. Take a look!
Everyone knows that Blender can be used for modeling and animating in 3D. But it can actually do much more things. One of them is painting textures right over your 3D models, and you'll learn how to do it in this tutorial. Of course you can paint textures into Blender, but even if you prefer to do it using 2D painting softwares, this feature can be an invaluable help. You can place details on your 3d model, and use that painting as a reference... or even for correcting seams on your final textures. What you use it for is up to you! :D
When we sculpt an object, is easier to increase the mesh resolution, and only care about shapes. That's why retopo exists, it's a technique that allows us to take that sculpted object, and "recreate" it with the desired topology, once we already have the shapes. On this tutorial, we'll see how to do it.
On this complete project tutorial series, we'll follow all the steps for creating a spider web from scratch. We're going to do it using curves, simulating cloth on a simple object that will deform our spider web, and then adding water drips using particles. Finally, a few cool materials and a little bit of compositing for simulating a depth of field effect. Enjoy!!
Grease Pencil can be very useful for making annotations and references, sketching them right onto the 3DView. If you don't know it yet... you'll discover a great tool with some interesting posibilities, like 2d animation over the view point, for using it as a reference and start moving your character!
We already have the model, the simulation and particles. We just need to go ahead, and add materials, background and make the final render. We'll also use a little compositing for simulating depth of field... and press f12!!