Skin Modifier

Hi, everyone!!! After several months in silence (working on other projects and busy with work), here I am with a new tutorial. This time is about the new Skin Modifier. It has been around for some time, but now it's finally coming officially in the next 2.64 version, scheduled for this month (September 2012). Sometimes we want to sculpt something, but we need a base mesh to sculpt over... this is when the skin modifier comes nicely! It helps us to easily create our basemesh for late sculpting:

So it allows us to create a base mesh made of four sided polygons, and also gives us easy and fast control of that mesh. It can even generate an armature for that model based on our structure, letting us try poses with it! If you've used ZBrush, then ZSpheres may sound familiar to you. Skin modifier is something similar to that ZSpheres in ZBrush.

Enjoy!

Click on this image to watch this tutorial at YouTube

 

 

Level: 
Medium

Comments

Muy bueno el tutorial, realmente útil para agilizar el proceso de creación de bípedos, animales y demás que se vayan a animar, se hace una malla base y un armature en apenas un rato.

Muchas gracias!

Me alegro que haya servido de ayuda. Un saludo :D

Bonjour Oliver,

votre travail a été publié dans le Magazine Blender Attitude: http://blenderattitude.com/tuto-le-skin-modifier/

Avec nos félicitations !

BlenderAttitude, Le Magazine de la Création 3D avec Blender

Thanks!! :D I understand a little of what you said, but I don't speak french hehe. See you!

Agradecido por tu tutorial. Excelente y tu inglés igualmente excelente, lo entendí y vaya que no entiendo el inglés.

Me alegro de que te haya sido útil, Manuel. Gracias por tu comentario! :D