Materials, Lights & Rendering Part 1

Hi there! I decided to make this tutorial in two parts, because materials, lights and rendering work toguether, and you cannot make one of them without the other, so here on the first part, we'll talk about basic materials.

You'll learn: - Create Materials. - Tweak basic material parameters. - Apply materials to objects. - Apply different materials to the same object. On the second part I'll explain how to use lights and making renders :) Happy blending!

Level: 
Beginner

Comments

Thank you very much for these tutorials !

Glad you like them ;)

thank you very much for these tutorial, u help us to continu evan if doing 3d is very complicate

Thanks for your comment ;) Glad this helps :)

Hi! Can you do a tutorial about animation?

I'll do it in the future :) We're going step by step, and I have a lot of tutorials to do yet :) But animation will come soon ;)

Thank you very much Olivier for your tutorials ! It is my very begining in 3d and your website is the most helpful i have found ! Thank you for your great work !

Thanks for your comment, Nathan, glad you find this web helpful :)

Great works on your web! ;)

I saw that in the video you are using keyboard shortcuts, What are some of them? Like when you selected to select face of the cube, how did you do that?

Hi, Ryan :) I suppose that you're referring to Ctrl+Tab, for switching the selection mode between vertex, edge and face.

Anyway, some shortcuts I don't mention them here because at this level you're supposed to know them from previous tutorials :)

Thanks for the comment!

Thanks a lot for those so well put tutorials... they make things guite easily understandable. There are many tutorials around but the ones having a really helpful clarity are rare. Those here are among those rare ones, indeed. Keep the good work... it is very helpful, especially for those who are in the first steps of learning the use of Blender.

Thanks for your comment, Dimitri :) I'm very glad you like them and you find them useful! :D Good luck!

You have a strong and funny accent (no offence intended) but your english is impeccable. Thanks for these tutorials, you make my blending days very happy ones indeed!
Gracias por los Tuts! Eres mi idolo! haha These are the best tutorials I found out there. Keep up the good work.
These are probably the best tutorials I've ever used, period. Very clear, all the technical stuff is made understandable, and you explain everything you are doing. And it's free! Thanks so much Oliver!
Very good tutorials you provide :) The few ones i've watched so far...makes things clear to me. Thank you!
Very good tutorial you made, the few ones i've watch so far, make things clear to myself. thank you!
Your tutorials are possibly some of the best I've ever watched. Your style is just right for me, and I'm learning faster than I've ever learned before. Thank you for putting these online!
Thank you very much ... Great tutorial with detail explanation and examples.... This is the first time I learn using blender and your tutorials is really helpfull...
Thank you for your time to help me and others
CAN I GET BLENDER TUTORIALS FROM BEGINNING

thank you :)

Thank for making this easier for us, beginners, but how you clicked all boxes on 12:27? I had been trying to click them all.

Never mind. I figured it out.

For please, you can make the videos in Spanish?

so far im enjoying all these free blender tuts. i thank you for that! i have a question. so i applied transparency in a material and its showing perfectly fine in the preview. but in the 3d view the mesh is still opaque. how can i make it transparent? another question is, did you use an array modifier shortcut type of thing to make 6 cube duplicates?

Hi, thanks for your comment :) I didn't use an array modifier, and about the transparency... are you using cycles or blender internal renderer? If you're using BI, then you need to activate Transparency, and then decrease the alpha value in the ZTransp or in the Raytrace submenus. I don't know what else to tell you not knowing what can be the specific problem :P