Materials, Lights & Rendering Part 1
22/11/2010
Hi there! I decided to make this tutorial in two parts, because materials, lights and rendering work toguether, and you cannot make one of them without the other, so here on the first part, we'll talk about basic materials.
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You'll learn: - Create Materials. - Tweak basic material parameters. - Apply materials to objects. - Apply different materials to the same object. On the second part I'll explain how to use lights and making renders :) Happy blending!
Level:
Beginner

Comments
Glad you like them ;)
Thanks for your comment ;) Glad this helps :)
I'll do it in the future :) We're going step by step, and I have a lot of tutorials to do yet :) But animation will come soon ;)
Thanks for your comment, Nathan, glad you find this web helpful :)
Great works on your web! ;)
Hi, Ryan :) I suppose that you're referring to Ctrl+Tab, for switching the selection mode between vertex, edge and face.
Anyway, some shortcuts I don't mention them here because at this level you're supposed to know them from previous tutorials :)
Thanks for the comment!
Thanks for your comment, Dimitri :) I'm very glad you like them and you find them useful! :D Good luck!
thank you :)
Thank for making this easier for us, beginners, but how you clicked all boxes on 12:27? I had been trying to click them all.
Never mind. I figured it out.
For please, you can make the videos in Spanish?
Hi, thanks for your comment :) I didn't use an array modifier, and about the transparency... are you using cycles or blender internal renderer? If you're using BI, then you need to activate Transparency, and then decrease the alpha value in the ZTransp or in the Raytrace submenus. I don't know what else to tell you not knowing what can be the specific problem :P