Creating a cup of coffee!

Hi, people! Here I am again! Some of you notticed that in fact, lately I'm a little bit more active around here :D YAY!! (I'm trying very hard to do it!).

This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles. On this video you'll learn some modeling tricks, and how to create simple, and not so simple node materials in the Cycles render engine. Enjoy!

Watch this tutorial in YouTube

Textures used in this tutorial:
Natural wooden surface made from Shutterstock
Cup of coffee from Shutterstock

Hope you liked it! Also, I received several messages asking for the last tutorial´s (Tileable Textures in Blender) spanish version. But as I announced recently, until new nottice, I won't keep producing multilanguage videos: read HERE the news and announcements.

See you! :D




Muchas gracias por este tutorial, me has aclarado muchas dudas y el ingles se entiende perfect, estoy empezando a modelar y tengo muchas dudas sobre como hacerlo correctamente sin liarla con los poligonos, mi duda es si para el modelado de objetos ya sean mas o menos complicados la base es el sudiviisonsurdface y los edge loop y a paritr de ahi ir convinando y arreglando con otras herramientas dividiendo edges, uniendo vertices , caras etc...
Y vi tmb el de las nuevas herramientas de b-mesh, son un muy buen aporte. Te repito muchas gracias por tu página y tus tutoriales.
Un saludo!! , Alex

Hola, Alex :) Ante todo, muchas gracias por tu comentario :D

Efectivamente, ese es el proceso habitual: comenzar por algo muy básico y luego ir añadiendo loops y polígonos para refinar y detallar el modelo.

Me alegro de que mis tutoriales te resulten útiles (a pesar de estar en inglés jejej)!! Un saludo!

Hola Oliver, por lo que parece vas creando escuela.

Jajajaj vaya!! Gracias por el aviso! :P

Hi! This is a very nice tutorial. But it would be a lot better if there would be some free textures provided. Now it's kinda hard to search for free alternatives and edit them by myself for the first time.
A pesar de estar en ingles se va entendiendo bastante
Here you can get the free textures: //// ////
I really like this tutorial, thank you very very very much :) I look forward to further :)

Thanks, EbiTheRat, happy to hear it was useful to you :)

hi fantastic tutorial Im going over again this week for a 3rd time - its really helpful! One thing I noticed in the animation is that there is noise that doesnt move - almost like the noise is on a layer of glass covering the scene. I guess this is noise from the cycles render but apart from cleaning that up with higher render values is there a way the noise can be made to move with the scene so it looks more natural, some render settings maybe? many thanks!

Hi, johnleigh. Thank you! Yes, I know what you're talking about, and indeed, it's easy to arrange. The noise pattern from Cycles is given by the "Seed" parameter in the sampling render options. If you animate that value, the noise pattern will change over time and look more "natural".

Good luck!