Blender can, in fact, be used to edit videos. While it's pretty simple, it can serve for a lot of editing purposes, so it's good to know what it provides. In this tutorial, we'll explore the VSE (Video Sequence Editor) and learn how it works: adding video and images to it, creating transitions, adding effects, color corrections, adjustment layers, watermarks, transforms, trimming, cutting... I hope it helps!
This video is an introduction to rigging in Blender, as the title states :P
In the tutorial, we'll take a look at armatures, bones, constraints, parenting, custom shapes... everything we need to create a basic rig for the eyes of a simple character, so he can look at where we want! I'll also share a lot of tips and tricks with you during the process. I hope you like it!
Let's say you've got a logo to personalize your works, of maybe for your company or someone's company. Would you like to take it a step further and convert it to 3D very quickly? This tutorial will help you with this task: we take a reference image (the 2D logo), and using Bezier Curves, we recreate it in 3D and give it some depth and perspective. As a final added point, we'll create a simple scene, add materials and lighting and pass it through compositing to make it look cool. Let's get to it!
Recently, we released the Luke's Escape short film trailer, and as you may know, one of my tasks in this great project is to create a series of tutorials based on it :) Some of you asked about how to achieve an effect that shows up at the end of the trailer: the distortion effect used on the Luke's Escape title. In this tutorial we'll check on it and use armatures to distort an image, as well as some compositing tricks to create fades and add shininess to the title.
This tutorial shows you how to creatively use some tools in Blender (like particles and animation curve modifiers) to create unexpected effects, in this case: adding film grain and making a video look old.
Old videos and photos have aging effects, like burnt image, poor quality, flickering, grain, colors are gone... we'll create all these in the compositor!
Freestyle Rendering came to the Blender official builds in the latest version: 2.67. It allows to detect and show edges in the render, creating effects like cell-shading, cartoon rendering, artistic effects... and a lot of things more, like the one we'll do in this tutorial: Take a 3D model and make it look as if it was a Blueprint image :) We can set some edges to be shown normally, and the ones that are in the back to be shown as dashed lines... sketchy strokes... lots of interesting options to explore! :D
Doesn't matter if you liked the movie or not... After Earth had some nice visual effects in it :) In this tutorial I show you how to create an effect very similar to the one in the movie: an organic metal map.
We'll create some simple mountains, we'll see how to use shrinkwrapp modifier, and finally, through the use of Dupliverts, we'll end up with a pretty cool effect. Enjoy!
Chroma Keying is a very extended technique in video creation (specially cinema and TV series) to help replacing backgrounds without having to manually mask those parts in the real footage. Basically, you have a surface of a color, and then in postproduction, you get rid of that color in the video. In this tutorial you'll learn how to replace a green screen by a photo, video, painting or whatever your want, while keeping the actor over that background :)
Anamorphic Images... you've probably never heard of those, but for sure you've seen some of them in the past. They're images that fit the real world perspective, but as they are projected into a planar surface, they only look right if you see them from the right point of view. In this tutorial we'll see how you can use blender to distort an image that you can print and use it in this interesting manner :)
In this second part, we'll pick it up where we left it in the last tutorial. We already have the ocean simulation itself, so now it's a matter of adding shaders, lights, and get ready the final render to tweak it in compositing. In the water surface we'll use the foam effect from the simulation, using a pretty complex material through the node editor and rendered with Cycles.