Did you know that Blender has a modifier to simulate oceans? Then you're in the right place. Check this tutorial to learn how to harness the power of the seas! :D In this first part we'll see how to create the simulation itself, so call Poseidon and let's get started!!
This concludes the "nuts and bolts" series. In the previous part, we created the nut's model. Here we'll reuse some parts from the nut to create the bolt, pose everything to make it look cool, add materials and lighting... and pass through some compositing before the final render!!
Let's go nuts and model some nuts & bolts :P This is a two parts tutorial. This first part will go through the process of modeling a nut in Blender, showing some techniques, tips and tricks about modeling. Also leave some parts of the nut as a base for the bolt we'll model in the next part.
In this weekly tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!
Now you can have a looot of visit cards... no need to print them for real!! Just watch this tutorial and you'll learn how to create a very full handfull of cards, with some little complex materials, and use the new Rigid Bodies simulation to make them all fall to the floor!
Great, you already have a 3D camera movement emulating the real one in your footage from the previous tutorial, and now what? It's time to add some 3D stuff to it!! Is it easy? Well... not really! But it isn't that difficult once you understand it, and that's why I'm here for :D In this video you'll learn how to set up render layers, create some tricky materials and finally, how to composite all the mess to end up with a great integration of 3D objects over your footage!
You may want to take a real video, and then add 3D stuff to it. But if you move the camera, the 3D objects won't fit the real footage, so then... what do you do? The answer is: Camera Tracking. By following points in the real video, Blender will "understand" the perspective, analyse it frame to frame and then recreate the movement of the real camera in 3D!! Once you have the camera motion in Blender... adding 3D objects to your scene will be really easy, and most importantly: they'll fit the real footage!!
A lot of times, you may want to convert a video to an image sequence or you just rendered your masterpiece in an image sequence and want to create a movie file from that. A lot of times, we use other softwares to do this task, but did you know it can be handled with Blender? Even if you want to preview an animation of your image sequence, you can quickly and easily do it without having to load any other software, check it out!
Recently, a technique for using displacement & UVs to "sculpt" surfaces and generate highly detailed models was shared on the blenderartists forums. I couldn't resist to give it a try and create a tutorial using it for something cool. And here it is! An Alien Spaceship! Modelling, baking and using displacements, adding materials, lights... and some lovely compositing. Go ahead and create your own spaceship! :D