Shooting video with a hand-held camera may result in shaky footage. Blender offers video 2D stabilization tools, which can be used inside the Movie Clip Editor. In this tutorial, you'll learn how to track features in a video, and use those markers to stabilize the video. Finally, you'll apply that stabilization to the final output in the compositor. Cool!
In this tutorial you'll learn how to use modifiers in a creative way and create an abstract geometric image procedurally. Something cool about making it procedurally is the ability to make changes to the resulting geometry really fast. Enjoy!
Winter has come, and instead of bracing ourselves, we're going to have some fun! Because we'll use Blender, no need to step in the cold outdoors! :P In this tutorial, I'll show you how to model and render this snowman scene, including lots of modeling tricks and techniques, using displacements, using particles to simulate the snow... lots of stuff! Enjoy!
This is the second rigging tutorial from blendtuts, and we'll keep learning the basics! It's time to study Inverse Kinematics and learn how to set them up in order to rig a leg and a foot. We'll create a cool rig to control our character's legs, and then skin the mesh so the skeleton deforms the leg! Interesting stuff :D
Blender can, in fact, be used to edit videos. While it's pretty simple, it can serve for a lot of editing purposes, so it's good to know what it provides. In this tutorial, we'll explore the VSE (Video Sequence Editor) and learn how it works: adding video and images to it, creating transitions, adding effects, color corrections, adjustment layers, watermarks, transforms, trimming, cutting... I hope it helps!
This video is an introduction to rigging in Blender, as the title states :P
In the tutorial, we'll take a look at armatures, bones, constraints, parenting, custom shapes... everything we need to create a basic rig for the eyes of a simple character, so he can look at where we want! I'll also share a lot of tips and tricks with you during the process. I hope you like it!
Let's say you've got a logo to personalize your works, of maybe for your company or someone's company. Would you like to take it a step further and convert it to 3D very quickly? This tutorial will help you with this task: we take a reference image (the 2D logo), and using Bezier Curves, we recreate it in 3D and give it some depth and perspective. As a final added point, we'll create a simple scene, add materials and lighting and pass it through compositing to make it look cool. Let's get to it!
Recently, we released the Luke's Escape short film trailer, and as you may know, one of my tasks in this great project is to create a series of tutorials based on it :) Some of you asked about how to achieve an effect that shows up at the end of the trailer: the distortion effect used on the Luke's Escape title. In this tutorial we'll check on it and use armatures to distort an image, as well as some compositing tricks to create fades and add shininess to the title.
This tutorial shows you how to creatively use some tools in Blender (like particles and animation curve modifiers) to create unexpected effects, in this case: adding film grain and making a video look old.
Old videos and photos have aging effects, like burnt image, poor quality, flickering, grain, colors are gone... we'll create all these in the compositor!
Freestyle Rendering came to the Blender official builds in the latest version: 2.67. It allows to detect and show edges in the render, creating effects like cell-shading, cartoon rendering, artistic effects... and a lot of things more, like the one we'll do in this tutorial: Take a 3D model and make it look as if it was a Blueprint image :) We can set some edges to be shown normally, and the ones that are in the back to be shown as dashed lines... sketchy strokes... lots of interesting options to explore! :D