Blendtuts Tutorials

Here you’ll find all kind of tutorials about Blender. Click on one of the blendtuts badges for filtering tutorials by difficulty.
Green (Beginner), Orange (Medium) and Red (Expert).

  • Cameras & Navigation

    From user preferences parameters to hotkeys, a lot of things have impact in how we navigate through the 3D Scene. Blender puts at our disposal great tools for navigation and camera positioning. This tutorial will guide you and explain how all that works, and how to control it. Hope you like it!

  • Normal Maps & Baking Textures

    Normal Maps store information about light direction, allowing our simple model to look as detailed as if it had millions of polygons. In this tutorial we'll explain how this maps work, how they are projected, and how to bake them and see them on the 3DView. Then we'll take a look at how we can bake more types of textures, as an example we'll bake the Ambient Oclussion from a high resolution mesh. This technique is very useful for videogames, in which our polycounts are limited, and this way we can display much more detail than real polygons!

  • How to use Quick Projection

    Sometimes is difficult to paint textures in blender, as well as in photoshop/gimp, without a 3d reference. This times are when this tool comes very handy! Quick Projection allows you take a screenshot, open it in you image editor software, paint over it, and project it back into blender! This feature makes the process easier and it's pretty automated (that's why it's called quick hehe). 

  • Texture Painting in Blender!

    Everyone knows that Blender can be used for modeling and animating in 3D. But it can actually do much more things. One of them is painting textures right over your 3D models, and you'll learn how to do it in this tutorial. Of course you can paint textures into Blender, but even if you prefer to do it using 2D painting softwares, this feature can be an invaluable help. You can place details on your 3d model, and use that painting as a reference... or even for correcting seams on your final textures. What you use it for is up to you! :D

  • Remaking topology (Retopo)

    When we sculpt an object, is easier to increase the mesh resolution, and only care about shapes. That's why retopo exists, it's a technique that allows us to take that sculpted object, and "recreate" it with the desired topology, once we already have the shapes. On this tutorial, we'll see how to do it.

  • How to use Grease Pencil

    Grease Pencil can be very useful for making annotations and references, sketching them right onto the 3DView. If you don't know it yet... you'll discover a great tool with some interesting posibilities, like 2d animation over the view point, for using it as a reference and start moving your character!

  • Creating a Spider Web (Part 3)

    We already have the model, the simulation and particles. We just need to go ahead, and add materials, background and make the final render. We'll also use a little compositing for simulating depth of field... and press f12!!

  • Creating a Spider Web (Part 2)

    On the first part we created a spider web with curves. This time, the web will be converted to mesh, and we'll add cloth simulation to it, and water drips with particles. We'll also take a look at the mesh deform modifier, because the web needs to be deformed with an external object in order to create a valid cloth simulation.

  • Creating a Spider Web (Part 1)

    Do you like spiders? On the first part of this tutorial we'll go through the process of creation of a spider web. In part one, we're going to model the web using bèzier curves. It's a pretty manual process, so take breath and prepare for it!

  • Matcaps in Blender

    Hello! Since I published the sculpting tutorial, I got several emails from people asking on how to use something similar to the matcaps on Zbrush. It's actually a very simple technique, and easy to achieve. So even I'm working on the Spider Webs tutorial, I decided to record a quick tutorial about how to do it :)

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