Basic Sculpting in Blender 2.5
Hi again! It's time for sculpting!! Blender has a quite nice sculpting system, very easy to use, and very powerful. On this tutorial, we'll take a tour over the basic tools, and how to use the Sculpt Mode. Then, at the end of the video, I've put a quick timelapse, showing the main workflow for sculpting in blender a simple character's face. In future tutorials we'll make some retopo work with it :D
Maybe, if you're are used to Zbrush or Mudbox, you will nottice that you cannot work with so many polygons... but it works pretty good, and you can achieve awesome results with it. Also, having this sculpting tools integrated in Blender, allows us to use sculpting tools for defining shapes on organic models in a very fast way :) In a few days I'll upload the subtitles, because I'm at home on hollidays, and I have a very slow internet connection. PLUS! I'll open the new Blendtuts web, completely redesigned!! Cool! :D Stay tuned ;) See you!!

Comments
Thanks, locuto ;)
;)
Great!! :D I'd like to see that shark eating people!! (virtually xD)
Gracias! Me alegro de que te guste jejej Puedes hablar perfectamente en español, no hace falta que pongas "multilanguage" en tus comentarios xD
Nos vemos! ;)
I love to hear that, Neil!! Good luck with your project! :D
Hi there, Jirka. You have a lot to learn, but it's a very good start!! My first steps on 3D were way worse hahaha :) You probably need some more work in a few areas, like the eyelids. Mouth is quite good, but overall, the face needs a bit of smoothing, so you don't have that kind of "little mountains" over there :)
Anyway, I'd recommend you to retopo that sculpt so you get the right topology, and you'll get an interesting model :) (I just published a tutorial about retopo today :D)
Good job, and keep working!! Enjoy Blender and your classes ;)
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Wow, that is just aw... wait for it... esome
watching you sculpt that face left me with my mouth wide open in amazement, like.... whhhaaaattttttttttttt.....
unbelieveable stuff.
You, my friend, are amazing. Thanks for your sculpting tutorial in blender 2.5 as well. I started blender back when they just released blender 2.5, and nobody had any idea how the new interface worked. Now, they have people like you, who can help people like me out with almost Z-Brush style modeling.
However, I do have a question.
Would it be at all possible to simplify this sculpt? as well, to save detail, could the surface detail be converted into a normal map, to accompany the low-poly model, such as they do so in Z-Brush?
If this cannot be done, is it possible to UV-Unwrap this model with all of it's surface texture, so that we can use Photoshop or GIMP to build the normal map?
Once again, sir, thanks for the video!