Materials, Lights & Rendering Part 2
07/12/2010
Hello! Well, it was about time of me releasing the second part of this tutorial :) On this one, we'll see how to add lighting to the scene and make a render.
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What you'll learn:
- Add and tweak basic lights parameters.
- Setting up and lauch a render.
- Basic use of environment lighting and Ambient occlusion.
See you!! :)
Level:
Beginner

Comments
You need to change the active camera, you can do it on the scene panel, or selecting the camera and pressing Ctrl+0 on the numpad. For making your camera follow an object you have to add a constrain to your camera ;)
I'll do it in the future! Thanks :D
hmmm I don't know what happens, but maybe it's because you're not using a correct video format. Or maybe loading an image sequence :)
Greets Oliver. I just wanted to say thanks for these excellent tutorials! I've been using 3D software for years but Blender has quite a learning curve! However, your tutorials have made it an easy ride! You should be proud man, you're only one person but you're helping so many other folks to achieve amazing things! Just pre-ordered the Hologram tutorial to show some support too! Keep being awesome dude!
Thanks a lot for your words, X43N0Wolf :) Hearing that is what keeps me working on this project (blendtuts) :D I'm very happy to know that it actually helps someone :D Thanks!!!
Sorry for taking so long to respond! Glad you found it :) I didn't explain it here because it was already explained in previous tutorials :D Thanks for your comments, Mac-Doggie!
I think you probably forgot to activate shadows on the light :) Hope it helps!
Hi, Runeguy :)
1. User preferences must be saved with Ctrl+U ;) Anyway... maybe the hemi light is always aligned to top view... but it's quite strange, everything you create might be aligned to view if you have that option selected :S
2. In the toolbar (T Key in the 3dView) at the left side, look for the Smooth and Flat buttons, select the object and press smooth ;)
3. At the right panel (Properties, N Key in the 3dView) there is an option in the latest versions (I don't remember it's name) that let you attach the camera to the view, so you can orbit and all that with the camera :)
Hope it helps! ;)
great video really interesting and very cool, i do have one question i activated the ray shadow and adjusted the sample to 10 but when i render shadow is still not appearing all i get is the black part where the light does not touch the mesh, but there is no shadow still, i also tried deleting the initial lamp and camera and replacing it new still no shadow is appearing when i render the image i'm using blender 2.61 i hope you could help me with this, thanks and all in all the tutorial is really great, hope to hear from you soon.. :D
P.S i already figured it out i had to add a plane or any other mesh so that the shadow will have a body or object it can apply upon to... thanks anyways and great tutorial.. :D