Hi! A few weeks have passed since the last tutorial, I've been very busy... but here it is!
In this tutorial you'll learn how to model a few simple objects, so you can understand the workflow while modelling in blender.
I hope you enjoy it!
Sorry? xD I don't understand the point of your question...
Thanks a lot for your comment and efforts, Kody :D Glad to hear that you find my work useful, and thanks for the help, those are the words I was looking for haha ;)
Thanks, Spuges ;) I hope you like the rest of the tutoriales you'll find at the web! Baking, rig, animation tutorials... will be coming on the future, cause I want to cover all the different parts of blender, at least in a very basic way :D
See you! ;)
Thanks for your comment, pikar ;)
Hi Oliver, How is it that when I use my scroll wheel to zoom in it goes slower and slower, and sometimes I can't zoom anymore... I've been struggling with that... I now found out that when it happens and I press shift-c everything centers again at a different zoom level and than zooming works fine again, with greater steps... But I still don't understand Why this happens... By the way, I have to say I love your tutorials, they are very good and detailed. I watched them up to this one and I already build my own Boeing 737-800 LOL (Yeah I've been watching air crash investigation a lot lately) no textures yet But I guess that will come in one of the next tutorials...
Hi there, mac-doggie. That is caused because you zoom a lot in, and when you are very close to an object, zoom gets very little. What I recommend you to do when that happens is just press "." on the numpad, it will readjust the view to the selected object/vertex/face/whatever :) (and will reset the zooming)
Glad you like the tutorials! See you!
Sorry, nate!! It's probably my bad pronunciation xD I mean the "Z" button ;)
Gracias, Drizak! Me alegra que te gusten ;)
Hi, Thanks so much for an awesome site and tutorials :) This has been my first stop as a beginner and I really appreciate all the effort you have put in to help beginners learn blender, - can't wait to work through all the tuts! :) thanks !!!!!
Would be awesome to see more tutorials like this...
Learn soo much easier by actually making things.
Mr Oliver your a legend.
I hope I'm not too late to ask questions! I'm not an English speaker as well so I have a hard time to understand some parts.
At 1:15 you say "I'm going to to show you a quick tip", then "you have to select the center vertex." and now this is the part that confuse me "press control and then __________________". In order words, how did you do to select all the faces around the vertex.
at 1:35, I don't understand how you did this part either. It seems you used something related to 'extrude' by scaling? If I try to scale it won't create other inner sections like you did. You also explained this technique in the Edit Objects Tutorial but I was confused as well. I would really like to understand this technique.
You made wonderful tutorials, best ones I've watched! Keep going!
Ctrl+ NumPad + (+ key in the numeric pad) - You can also do it from the header Select Menu --> More / Less options ;)
I just extruded, exit from the extrusion action (ESC) and pressed S to scale down that faces.
Hope this helps! Thanks for the comment!
Yes it truly helped!! Tricky techniques to learn, but they are very useful.
Besides, is it only me or the perspective on the 3D window is a bit weird (stretched/distorted when the object isn't centered)? I sometime have difficulty to represent the direction or perspective of the shapes mentality when I'm seeing them in the 3D window. In 3Dmax I didn't have this impression hehe
Yes, that happens because by default, 3D camera is using a lot of perspective. A lot of times, one of the first things that I do is to change it from 35.00 to something more like 90.00 :)
You can find that settings in the 3DView properties panel (N key into the 3DView), inside the view tab/ lens.
Thanks a lot, that's a lot better!
See this screenshot: http://dl.dropbox.com/u/59740378/test8496.png
I tried the Edge Loop after choosing one of the edges, but it seems the loop doesn't select all the edges around this part of the object.
I watched the video preview for the hologram project, I'll definitely purchase it when I have funds in my paypal account. That's amazing what Blender can achieve, and you're very talented. Do you work for some kind of movie or video game companies?
Thanks, edmg! :D
When you create a cylinder, in the left toolbar (or pressing f6) you'll see that one of the options is about how to fill the top and bottom of it. Pick triangle fan, and you'll have it ;)
To be honest, I don't understand... if it works when moving, it should work when scaling as well!
Hi, tiootorture. You have to set, as I did, the type of fill the top and bottom faces for the cylinder. As you create the cylinder, before doing anything else, look to the Operator panel (or press F6), and change the fill type to have different divisions in the top & bottom faces :)